

Perhaps Sakurai may feel a little differently now if Smash Ultimate performed better online, but it's his opinions on the games he created at the end of the day.

That's just not the reality of where the genre is at anymore, however, and online play has become the primary way of fighting other people for the most part over the past generation and especially since the pandemic. It's easy to see where Sakurai is coming from considering fighting games, and especially Smash, are at their best experience wise when sitting down with people in the same room. Sakurai did state back in 2020 that his team were testing something similar to rollback for Smash Ultimate, but they eventually had to give the feature the ax. It's pretty much just Smash stuck in the old ways. The game was designed by Masahiro Sakurai, who also created the two preceding Super Smash Bros. Rollback netcode has been a solution available since Brawl first released though and opens the door across longer distances and more varied connections.Īt this point, pretty much every other platform fighter around currently including MultiVersus, Rivals of Aether, Brawlhalla and Nickelodeon All-Star Brawl all have rollback netcode implemented. Brawl ( X, Great Fray Smash Brothers X ), often shortened to ' SSBB ' or ' Brawl ' ( X ), is the third installment in the Super Smash Bros. Most of these connection issues are only a major problem, however, in the scope of fighters that use delay-based netcode to keep matches in sync, which Brawl, Smash 4 and Super Smash Bros. He also discusses the limitations implemented that has to synchronize the inputs of up to 4 players simultaneously, which limits the range and scope of players you can find a good connection against along with introducing lag into the mix.
SSBB SUPER PLAYER OFFLINE
Sakurai goes on to explain that Smash is at its best when "players can become champions among their friends" in an offline setting, but subjecting them to online competition can "cause people to lose confidence," which he doesn't really like. "Personally speaking, though, I don't think online play and Smash Bros. "The Wii had online functionality built into the console by default, so it was essential that we supported that," said Sakurai.
