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Gfxbench gl error accessing database
Gfxbench gl error accessing database











  1. #Gfxbench gl error accessing database drivers
  2. #Gfxbench gl error accessing database android
  3. #Gfxbench gl error accessing database download

R600/sfn: xonotic shows a big performance regression when using the NIR backend with sb disabled Turnip: .subgroupallequal_*int regression on a635 Gallium OpenGL megadriver fails to build if LLVM is enabled but not required by any component builtĪbort due to “Unknown intrinsic: intrinsic store_deref” (firefox, radeonsi) Zink: GL_TEXTURE_LOD_BIAS vs mipLodBias, and 元Tests.texture_lod_bias.texture_lod_bias_all failure on Turnip Nouveau: corruption on NVAC after switching to the NIR backend Updates to 22.2 RCs cause artifacts on nouveau and blank screen on VirtIO Graphical corruption in Valve Source-based games Turnip/a660: dEQP-VK.spirv_ballot failure due to “movmsk” reordered with “kill” VK_EXT_attachment_feedback_loop_layout on RADV

#Gfxbench gl error accessing database drivers

GLX_ARB_context_flush_control for all drivers VK_EXT_shader_subgroup_vote/ballot on lavapipeĮGL_KHR_context_flush_control for all drivers VK_EXT_multisampled_render_to_single_sampled on lavapipe VK_EXT_border_color_swizzle on lavapipe, ANV, turnip, RADV

gfxbench gl error accessing database

VK_EXT_non_seamless_cube_map on RADV, ANV, lavapipe VK_EXT_primitives_generated_query on RADV Panfrost Valhall support (conformant OpenGL ES 3.1 on Mali-G57) VertexAttributeInstanceRateZeroDivisor support for lavapipe Zink and d3d12 GL_EXT_memory_object_win32 and GL_EXT_semaphore_win32 support We also provide media editions for the technology press. The corporate version is available for licensing through our GFXBench GL Benchmark Development Program.

#Gfxbench gl error accessing database download

The community version of GFXBench 4.0 is now available for download on Google Play and for Windows 7, 8, 10 desktop . In order to provide cross-API comparability, DX12, Metal and Vulkan support is planned, too.

#Gfxbench gl error accessing database android

GFXBench 4.0 is the first graphics benchmark designed to close the gap between desktop and mobile graphics by measuring the performance of desktop OpenGL and OpenGL ES 3.1 plus Android Extension Pack implementations. Including Manhattan tests for OpenGL ES 3.0 and 3.1, GFXBench 4.0 is a comprehensive GPU benchmark measuring device performance with all the latest high-end graphics features. The benchmark automatically detects the device's capabilities and selects the most appropriate test set to provide accurate information.Ĭross-platform and cross-API benchmarking “Providing ways to measure how the hardware performs during prolonged periods of time is a vital part of our mission”, says Ferenc Pinter, Development Lead of Kishonti.īesides the new additions including Car Chase and a new low-level tessellation test, GFXBench 4.0 carries over all tests from previous versions for comparison and supports on-screen and off-screen test modes. GFXBench 4.0 continues the tradition of including sustained performance test, iterating for 30 test runs to stress test the hardware and look at how performance changes over test runs. The scene has dynamic lighting with cascaded shadows for a more realistic sense of depth. Additional post effects include depth-of-field, and screen-space ambient occlusion - which further enhances the details provided by tessellation. The graphics pipeline is based on deferred rendering combining physically-based materials and image-based specular reflections. Texture compression is enhanced by the recent possibility to use ASTC, instead of ETC2. A highly scalable, compute shader-based motion blur algorithm is responsible for plausible camera and object movements. The scene uses geometry and compute shaders for HDR tone mapping and bloom, and also for post-process effects such as lens flares and particles. The smooth surface of the car is provided by Bézier-curves and adaptive tessellation that enables further refinement based on the camera view. Two kinds of tessellation techniques are used to provide realistic graphics content: to improve the details of the background rock mountain environment up-close, the scene features hardware-based tessellation with displacement maps. The main addition to the test suite is Car Chase, a new high-level test scene makes which makes use of latest OpenGL ES 3.1 plus Android Extension Pack features.

gfxbench gl error accessing database

Utilizing latest API features: hardware tessellation, geometry and compute shaders, ASTC textures GFXBench 4.0 introduces Car Chase to test Android devices with high-end graphics featuresīringing the popular GFXBench benchmarking suite to desktop OpenGL and OpenGL ES 3.1 plus Android Extension Pack, GFXBench 4.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads.Ĭar Chase is the first benchmark to test devices with game-like content utilizing Android Extension Pack features such as hardware tessellation.













Gfxbench gl error accessing database